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Telefang Club -> CLUBlog From Sep 21st 2009, 12:00AM

Walkthrough-- Part Six
  Posted by Dipswitch
LIZ ISLAND
When you arrive on the island, Bek's friend Sungki will call him and announce that members of the local telephone company are having a disagreement, which is going to make things difficult for you in the near future.
Right away, Bek is approached by a monster on the island-- a little gray guy who looks kind of like a sheep. He confirms what Sungki has said about the telephone companies: they are indeed fighting for control of the e-waves, and the resident creatures have joined in. The gray sheep begs for help before running off.
Walking west, you will find the rest of the island and many monsters standing around, ready to fight you. It's good for experience, but they will just reappear later. To the east is a blocked pathway and more monsters to fight.
On the main portion of Liz Island are many houses. Enter the first one you see to discover a human friend of Bek, who will mention the creature Jinxi (also spelled Xinxi) that lives in Alice. This is the blue monster that asked you not to speak with him, but now you must, as only with him can you continue the game. So travel back to Alice and speak with Jinxi, who is actually the e-monster Ranbrage (Lake type). He will demand a fight when you speak to him, but if you have Kuribute, one of his evolutions, or a strong Wood type, it should be no problem. Once he gives you his number, switch out your active monster with him so that he is walking by your side. You must do this in order to progress.
Return to Liz Island with Jinxi and speak to the gray sheep guy. Jinxi will then perform some magic, though it appears nothing has changed afterward. Now it is time to fight off the monsters on the island-- and this time, they will be gone for good once defeated. You will face some Obana (Sand type), Aokuteru (Lake type), Rodansa (Sky type), and also a Rikoris (Land type). If you have been saving numbers all along, defeating these enemies should be no problem. Remember to go east and defeat the Surugem (Sand type) there.
Once finished, return to the first house on Liz Island and speak to the sheep creature. He will tell you about the master of the island, who lives in the forest to the north. This pathway was previously blocked by a pink sheep creature. He will move aside for you now, but there are more monsters like him in the woods that will challenge you. They are Warata (Wood type), so be ready with a strong Sky type. If you are using Fanges or his evolutions, they should be fairly easy. Continue moving east and you will come across the blue doors of an Antenna Tree but, of course, they are sealed. You must reach the master of Liz Island first. At some point along the path, the way is blocked by a suspicious looking man, forcing you into another battle with Warata. Unfortunately it's a dead end, so you will have to go back the way you came. Once you have defeated the three Warata in the forest, the master will appear in front of the Antenna Tree doors.
He is Bangupal, a Sky type, so Kuribute and his evolutions won't stand a chance. Switch out first to a strong Hill type and call up some other helpful monsters. Doing this will make the fight a lot easier, and you will win Bagupal's number and also the benefit of his strength, which will allow Bek to move some of the objects you've seen while walking around (such as crates and pots). Continue on through the Antenna Tree to your next destination...



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To see more information, click these links
Basic Game Information
Monster Types
Using the D-Shoot Phone
Battle and Evolution
Walkthrough-- Part One
Walkthrough--Part Two
Walkthrough-- Part Three
Walkthrough-- Part Four
Walkthrough-- Part Five
Game Files
Sep 21st 2009, 12:00AM Comments (0)

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